Welcome to Christopher Epure’s Personal Production Journal
Week 2 - Week 3
Christopher Epure, PPJ 1
Tasks:
1.Collaborate on Pipeline document: 1.5 hours
2.Asset draft and evaluating team for production purposes: 1.5-2 hours
3.Commenting and adding revisions to GDD: 2-3 hours.
Total Hours: 5-8 hours
Positives: Once meetings went through and people got to interact, concerns in regards to task assignment and rolse mellowed. Was initially skeptical because of the size of the team, but everone was onboard at some point.
Negatives: Was reletively confused when trying to catch of the current state of the game with the GDD. Certain aspects weren’t outlined as clearly, however this left room to comment and figure out what aspects were missing. A lot of these issues were ironed throughout the week, or elaborated on during meetings.
Upcoming: Coming up I will likely go through the comments in the GDD to do edits/revisions (slight wait based on how a text goes for the game). Will also look into editing current assets for cohesion.
Week 3 - Week 4
Chrisopther Epure, PPJ 2
Tasks:
1.Comments and revisions to GDD: 2-3 hours
2.Style guides and studies for what to take from designs: 1-2 Hours
3.Playtest form: 1 hour
- Testing new version and gauging edits of current enemy types: 1 hour
Total hours: 5-7 hours
Positives: Relatively straight foreward progress being made from all members of the team. The ideas for modifying the game have been turning out to be effective, so it’s going to be easier going forward to consider concepts for enemies and obstructing the player
Negatives: Some wild concerns as far as consolidation and how east it will be to do revisions on the monsters, but other than that not many concerns.
Upcoming: Going forward I will probably work more to the art end to see what are modifcations to be made for environment consistency, and working on monster redraws. Will likely work as well on GDD modifications for future enemy plans based on the current functionality of the game.
Week 4 - Week 5
Christopher Epure, PPJ 3 Tasks:
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Comments and revisions to GDD: 1-2 hours
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Art direction and style guides: 2-3 hours
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Mock up bases: .5 hours
4.Playtest data compile and evaluation: 1 hour
Positives: Points and disscusions around art edits went smoothly. Some monsters will need assesment based on whether or not the designs should remain if reanimating is in the cards, but other than that revisions have been straight forward in terms of color explanations.
Negatives: Playtest data was last minute for pretty much everyone. I had issues finding persons willing to test game initally, and most other people had only got responses within the last 12 hours because we would rather focus on system stuff. Generally speaking when evaluating playtest data, a lot of the questions in post are not the most effective in evaulating the current state of the game, and even on question provides and answer that (due to the forms being compiled innately) comprimises the data set when put together.
Upcoming: Working on UI mock ups, continued editing and re evaluation of art assets and GDD edits.
Week 5 - Week 6
Name, PPJ 4 NULL
Week 6 - Week 7
Christopher Epure, PPJ 5 Tasks:
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Revised playtest document: .5 hours
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Integrate fonts and rework tutorial to be up to date: 2 hours
Total: 2.5 hours
Positive: Was easy to get the base for the week done, found there was a easy path to explain functions, and based on playtesting there aren’t many revisions needed.
Negatives: Was unable to to get mcuh work for the project this week as result of other work and needing to conduct interviews.
Upcoming: Redrafts of Main Menu UI and level select UI, solving issue with material for backgrounds. Would want to review further the assets now that we have different level themes set up along with the level builder tool.
Week 7 - Week 8
Christopher Epure, PPJ 6 Tasks:
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Drafted level layouts: 1-2 hours
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Drafted menu icons, main menu, level select: 2-3 hours
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Small GDD edits: .5 hours
Total: 3.5-5.5 hours
Positives: Drafts went reletively quickly, and froma drafting standpoint I know what I want to do with them effects wise. Was also able to familiarize the structure of the level builder rather quickly.
Negatives: Another week of minor delays, got a stomach virus over the weekend and didn’t get much time as a result to figure out the issue with the URP materials in relation to Unity UI.
Upcoming: Since the coming weeking are nearing production wrap up, I will probably be looking at finishing the menu and UI related items for implimentation so that we don’t run into any issues in the tailend putting in corse image files.
Week 8 - Week 9
Christopher Epure, PPJ 7 Tasks:
- created new main menu art: 1.5 hours
- Fixed UI anchors and UI issues: 3 hours
- Created mutable scrolling effect shaders and solved URP material issues: 2 hours
- Drafted Ice level layouts: 2 hours Total: 8.5 hours
Positives: Now have a better understanding of Unity UI and how it opperates, inclduing solving an issues with using URP materials as an image while not breaking.
Negatives: Nothing incredibly notable, most issues in my work have been mitigated this week. Playtesting was somewhat hard to get this week.
Upcoming: Further refinements to all menus, fixing anchors and adding new UI elements across the board.
Week 9 - Week 10
Christopher Epure, PPJ 8 Tasks: 1.Started implimenting new menu UI: 1.5 hours 2.Drafted new level layouts: 1.5 hours Total: 3 hours
Positives: Now that issues are sort it should be quick to impliment new buttons and UI items
Negatives: Was definitly a less than effective wwork week as a result of illness and initial issue with the pause menu set up.
Upcoming: Since we are in the closing strech I’m going to be looking at mostly updating UI as mentioned, along with other minor game tweaks, and overhauling the GDD.
Week 10 - Finals Week
Name, PPJ 9 NULL