Week 1 - Week 2
David, PPJ 1
Tasks:
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Team Meeting : 3 hours
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Total hours : 3 hours
Positive: Since we have more artists, it seems I’ll have more opportunities to work on programming, which I have more experiance in.
Negatives: Need to get more information on what we need for ui.
Upcoming: talk about what we need for the ui.
Week 2 - Week 3
David, PPJ 2
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Team Meeting : 1 hour
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Volume Button : 1 hour
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Total hours : 2 hours
Positive: I found out that there was an easy way to change the volume that will work on all audio sources without touching a single one.
Negatives: The ui of the pause menu isn’t currently implemented yet
Upcoming: look for bugs in my code and review other people’s code
Week 3 - Week 4
David, PPJ 3
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Volume Slider improvements: .5 hour
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Settings menu prefab: 1 hour
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Settings back and enter buttons: 1 hour
Positive: settings can pretty much be placed somewhere and it will work
Negatives: not implemented in the actuall game yet
Upcoming: Adding changable textspeed to the settings
Week 4 - Week 5
David, PPJ 4
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settings implementation: 1 hour
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Total: 1 hour
Positives: volume can be changed in game
Negatives: I was going to add text speed modification to the settings, however I didn’t quite understand how the slider was implemented and how to put it in the settings without changing how it worked.
Upcoming: Make a simple tutorial that’s in game
Week 5 - Week 6
David, PPJ 5
- level select sends to game level: 40 min
- level select goes back to main menu: 20 min
- experimental level restritions : 30 min
- Total: 1.5 hours
positives: you can now access all the levels in one spot
negatives: not implemented yet and its a bit confusing to set levels.
upcoming: implement text speed in settings
Week 6 - Week 7
Name, PPJ 6 David, PPJ 6
- pause bug fix: 1 hour
- Total: 1 hour
positives: it is not possible to use the settings without affecting the actual game
negatives: Not implemented since there was a bug at the time of the build
upcoming: Fixing any other bugs that come up with the settings menu
Week 7 - Week 8
David PPJ 7
- proper Settings background scale: 20 minutes
- Importing Mathhew’s art and animations : 10 minutes
- Fixing preexisting prefabs to work with animations : 3 hours
- Total: 3.5 hours
positives: I now understand how the monster prefabs work
negatives: There are still a few visual glitches I noticed after the fact with the settings menu that need to be fixed. Also it took along time to figure out how the prefabs work.
Upcoming: fix the issues with the settings and finish turning all of the monsters into prefabs
Week 8 - Week 9
David PPJ 7
- finished creating prefabs for the monsters: 2 hours
- helped fix issues with the settings menu: 1 hour
- Total: 3 hours
positives: settings now fully works
negatives don’t know how adding the monsters work so I couldn’t personally test them
Upcoming: help with anything ui related
Week 9 - Week 10
David PPJ 8
- Try and get play test: 30 minutes
- Total 30 minutes
Positives: The game has turned out alot better
Negatives: Don’t have alot of contacts that can play the playtest
Upcoming: finish the settings menu
Week 10 - Finals Week
David, PPJ 9
- Changed the assets of the settings - 2 hour
- Total: 2 hours
Positive: Settings menu no longer looks like it has unity default assets
Negative: Volume slider doesn’t have a custom slider
Upcoming: help team with postmortem.
Post Mortem Overall it was fun to help this project.I ended up working mostly on the ui like with Altitude, which was probably the best choice. I wish I could have helped more, but I haven’t played many strategy games so I didn’t feel like I could help.