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Week 1 - Week 2

David, PPJ 1

Tasks:

  1. Team Meeting : 3 hours

  2. Total hours : 3 hours

Positive: Since we have more artists, it seems I’ll have more opportunities to work on programming, which I have more experiance in.

Negatives: Need to get more information on what we need for ui.

Upcoming: talk about what we need for the ui.

Week 2 - Week 3

David, PPJ 2

  1. Team Meeting : 1 hour

  2. Volume Button : 1 hour

  3. Total hours : 2 hours

Positive: I found out that there was an easy way to change the volume that will work on all audio sources without touching a single one.

Negatives: The ui of the pause menu isn’t currently implemented yet

Upcoming: look for bugs in my code and review other people’s code

Week 3 - Week 4

David, PPJ 3

  1. Volume Slider improvements: .5 hour

  2. Settings menu prefab: 1 hour

  3. Settings back and enter buttons: 1 hour

Positive: settings can pretty much be placed somewhere and it will work

Negatives: not implemented in the actuall game yet

Upcoming: Adding changable textspeed to the settings

Week 4 - Week 5

David, PPJ 4

  1. settings implementation: 1 hour

  2. Total: 1 hour

Positives: volume can be changed in game

Negatives: I was going to add text speed modification to the settings, however I didn’t quite understand how the slider was implemented and how to put it in the settings without changing how it worked.

Upcoming: Make a simple tutorial that’s in game

Week 5 - Week 6

David, PPJ 5

  1. level select sends to game level: 40 min
  2. level select goes back to main menu: 20 min
  3. experimental level restritions : 30 min
  4. Total: 1.5 hours

positives: you can now access all the levels in one spot

negatives: not implemented yet and its a bit confusing to set levels.

upcoming: implement text speed in settings

Week 6 - Week 7

Name, PPJ 6 David, PPJ 6

  1. pause bug fix: 1 hour
  2. Total: 1 hour

positives: it is not possible to use the settings without affecting the actual game

negatives: Not implemented since there was a bug at the time of the build

upcoming: Fixing any other bugs that come up with the settings menu

Week 7 - Week 8

David PPJ 7

  1. proper Settings background scale: 20 minutes
  2. Importing Mathhew’s art and animations : 10 minutes
  3. Fixing preexisting prefabs to work with animations : 3 hours
  4. Total: 3.5 hours

positives: I now understand how the monster prefabs work

negatives: There are still a few visual glitches I noticed after the fact with the settings menu that need to be fixed. Also it took along time to figure out how the prefabs work.

Upcoming: fix the issues with the settings and finish turning all of the monsters into prefabs

Week 8 - Week 9

David PPJ 7

  1. finished creating prefabs for the monsters: 2 hours
  2. helped fix issues with the settings menu: 1 hour
  3. Total: 3 hours

positives: settings now fully works

negatives don’t know how adding the monsters work so I couldn’t personally test them

Upcoming: help with anything ui related

Week 9 - Week 10

David PPJ 8

  1. Try and get play test: 30 minutes
  2. Total 30 minutes

Positives: The game has turned out alot better

Negatives: Don’t have alot of contacts that can play the playtest

Upcoming: finish the settings menu

Week 10 - Finals Week

David, PPJ 9

  1. Changed the assets of the settings - 2 hour
  2. Total: 2 hours

Positive: Settings menu no longer looks like it has unity default assets

Negative: Volume slider doesn’t have a custom slider

Upcoming: help team with postmortem.

Post Mortem Overall it was fun to help this project.I ended up working mostly on the ui like with Altitude, which was probably the best choice. I wish I could have helped more, but I haven’t played many strategy games so I didn’t feel like I could help.