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Welcome to Diego Varona’s Personal Production Journal

Week 2

Diego Varona, PPJ 1

Tasks Done:

Number of Hours Worked: About 1 - 2 Hours

Work Samples: N/A

Positive: Everyone seems to work really well together. Set-up was relatively straight forward

Negative: Couple issues with some people not being able to get on the Sourcetree but was fixed within the day

Upcoming: Full development will be happening once everyone is delegated a task.

Week 3

Diego Varona, PPJ 2

Tasks Done:

Number of Hours Worked: About 7 - 9 Hours

Work Samples: N/A

Positive: The differnt teams seem to be moving along really nicely, everyone is doing the tasks that they were assigned

Negative: Sadly, the design/document meeting had to be canceled due to an issue that arose, not allowing the design team to talk smoothly.

Upcoming: Start designing levels. Start to work out game mechanics

Week 4

Diego Varona, PPJ 3

Tasks Done:

Number of Hours Worked: About 2-3 Hours

Work Samples: N/A

Positive: Getting a more in-depth game mechanic can help the game have more replay value and allow for more player enjoyment

Negative: Could cause scope problems with how deep this new mechanic is. Took a bit to learn intially.

Upcoming: Start level designing when dev kits go online

Week 5

Diego Varona, PPJ 4

Tasks Done:

Number of Hours Worked: About 2-3 Hours

Work Samples: N/A

Positive: Things are still moving along.

Negative: Could have a bit of scope issues but I think the kinks are being worked out.

Upcoming: Main mechanics should be finished added soon.

Week 6

Diego Varona, PPJ 5

Tasks Done:

Number of Hours Worked: About 2-3 Hours

Work Samples: N/A

Positive: The game finally feels to be getting traction and the vision of the game seems to be coming together.

Negative: Getting the final game mechanics in may be cutting it close to the end goal.

Upcoming: Final mechanics and new level concepts to be implemented.

Week 7

Diego Varona, PPJ 5

Tasks Done:

Number of Hours Worked: About 7 Hours

Work Samples: N/A

Positive: The visuals are really getting to their final form.

Negative: Starting to get to the end of the term

Upcoming: More art to be implemented and features to implemented

Week 8

Diego Varona, PPJ 6

Tasks Done:

Number of Hours Worked: About 5 Hours

Work Samples: N/A

Positive: The game’s mechanics are almost done being implemented

Negative: Buttons and UI need polish

Upcoming: LAST WEEK, POLISHHHH

Finals Week

Personal Postmortem

Things that went right:

Things that went wrong:

Lessons Learned: Having weekly meetings are a must. Having a trello board to look back on in case people forget tasks is a must. In terms of other projects I think have clearer communcation and sticking to game mechaincs and trying it out for the long term can help the direction of the game not to zigzag around.

TERM TWO PPJ

Welcome to Diego’s Personal Production Journal

Week 2 - Week 3

Diego Varona, PPJ 1

Full Team Meeting: 3 hours Pipeline docment: 1 hour

Total: 4 hours

Positive: Onboarding was smoother than expected and everyone has been delegated a role that they would like to do. Seeing more programmers on the team really makes me happy because it means we can get more complex game mechanics out

Negative: Nothing really big happened this week due to onboarding everyone and making sure that was running and good to go.

Future Plan: Start going through the GDD and cleaning everything up a little more.

Week 3 - Week 4

Diego Varona, PPJ 2

GDD Meeting: 1 hour Created SCRUM: 15 Minutes Team Meeting: 15 Minutes

Total: 1.5 hours

Positive: The GDD Meeting was relatively straightforward and was a great way to pull in the scope of the game. It was also a great time to see what game mechanics need tweakings or could use changes in the future.

Negative: Unfortunately the time we had the GDD meeting, the main team meeting got pushed up and overlapped with the our meeting so we got a little sidetracked and I had to leave early due to a prior obligation.

Future Plan: With the level builder being almost done I think we can start designing levels for the first time.

Week 4 - Week 5

Diego, PPJ 3

GDD Meeting: 1 hour Over-seeing Playtests: 3 Hours

Total: 4 hours

Positive: Once again the GDD meeting went smoothly, outlining what needs to be done within the term as well as getting everything in order gameplay wise so we know what to do moving forward. The playtests also went smoothly since I got most of the same people to playtest again, it seems they like the new mechanic!

Negative: It still feels like I am not doing much to help the team, but I understand that as designers we do not get much to show off in terms of work.

Future Plan: Start mocking up actual levels.

Week 5 - Week 6

Diego, PPJ 4

GDD Formatting: 1 Hour

Total: 1 hours

Positive: The GDD really feels a lot more organized now with the Table of Contents and the Changelog being added.

Negative: It still feels like I am not doing much to help the team, but I understand that as designers we do not get much to show off in terms of work.

Future Plan: When Kendall is done with the Level Builder I am really itching to gt to designing some levels.

Week 6 - Week 7

Diego, PPJ 5

Level Greyboxing: 2 Hours

Total: 2 hours

Positive: It’s awesome finally start greyboxing the levels out.

Negative: Would have been nice to start it sooner.

Future Plan: More level greyboxing.

Week 7 - Week 8

Diego, PPJ 6

Level Greyboxing: 2 Hours

Total: 2 hours

Positive: Nice to develop more levels and see how they take into account the design system of the game.

Negative: Not much of a negative this week, just kind of hard to gauge the difficulty of the levels.

Future Plan: Create the levels FOR REAL this time.

Week 8 - Week 9

Diego, PPJ 7

Level Creation: 5 Hours

Total: 5 hours

Positive: I love being able to create these levels finally. I will have to see how they play out in the game itself.

Negative: Was a little tedious with how the tool currently works but luckily it still works.

Future Plan: Begin to run playtests.

Week 9 - Week 10

Diego, PPJ 8

Playtests: 4-5 Hours

Total: 5 hours

Positive: It was great to see the feedback for the game.

Negative: We have to do a lot of game balancing

Future Plan: Keep polishing.

Week 10 - Finals Week

Name, PPJ 9

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