Welcome to Thuan Phung’s Personal Production Journal
Week 2
Thuan Phung PPJ 1
Tasks:
One Page Final Github Setup
Total hours: 1-2
Postive: Everyone is in high morale in wanting to work on the game. The cohension between each other is postive and so far no negative between the team has happen.
Negaitve: Setting up Git and Unity seems to be troubling for most people, but it’s not a complete trouble that takes day to fix
Upcoming: Roles and tasks delegation
Week 3
Thuan Phung, PPJ 2
Tasks:
Created the Indicator UI Script
Total hours: 5
Positive: Everything is going well and each person is given their respected role. I chose the developer role and Alex assign what needs to be done and I went with the Indicator UI Script. Seems most of the scripts were delivery on time and everyone is happy with their role.
Negative: Nothing wrong. Just some clarification on tasks.
Upcoming: Develop the Effect script and connect the Indicator UI script with other scripts such as the Player Move script to automatically show moves #
Week 4
Thuan Phung, PPJ 3
Tasks:
Created the Screen Shake and Object Spawn scripts
- Screen Shake Script - 10 hours
- Object Spawn Script - 2 hours
Total hours: 12
Positive: Like last week, everything went well and everyone did their respected duties. We went through a game idea change and it is exciting.
Negative: We went through a game idea change and it took a little of bit to re-orientate everyone back their task. Programmers and documentations team was hit the most for the change, but everything went back to smooth sailing after a day.
Upcoming: Develop animation spawn scripts and trailing effects on character as it moves.
Week 5
Thuan Phung, PPJ 4
Tasks:
Created a UI element scene to be integrated into the main game. Created different scripts for the buttons in the UI.
- UI Scene - 2 hours
- Scripts - 3 hours
Total hours: 5 hours
Positive: Task was satisfying to me because of the work I did the past weeks can not be integrated into the main game.
Negative: Confusion and waiting on the main logic of the game to be completed since I need the character to be able to function for the move/health script to be incorporated. Also, merge conflict happened this week and it was pained
Upcoming: Finalize the UI integration
Week 6
Thuan Phung PPJ 5
Tasks:
- Item On-Click - 5
- Ability UI Slots - 5
Total hours: 10
Postive: I was able to learn the code of the Hex and Playerbase script because I needed to know it to change the value of health and momentum
Negaitve: I was stuck most of my time learning the Hex and Playerbase scripts. I then went on to code the Ability UI slots, but there is this one error that is messing me up and I still haven’t figure out why.
Upcoming: Implementation of the first ability and finish up the ability UI slots
Week 7
Thuan Phung PPJ 6
Tasks:
- Zoom - 5 hours
- Player Tracking - 2 hours
Total hours: 7 hours
Postive: Created the much needed camera zoom and player tracking for camera.
Negaitve: Did not really progress much in the UI buttons on my end since I was a bit on the busier side to prepare for graduation and finals.
Upcoming: Implementation of other UI and quality of life stuffs.
Week 8
Thuan Phung PPJ 7
Tasks:
- Show damage number pass 9 - 8 hours
- Show indication for monster half hp - 5 hours
- Worked on fixing animation bug for damage number 5 hours
Total hours: 18 hours
Postive: The game turning out great and everyone is putting in work as needed
Negaitve: There were some bugs and I was not able to figure out an animation bug during the time I worked on it. Also, a thunder storm took out my power and I was out of comissioned for a couple of hours
Upcoming: Maybe some bugs fixes and finish up the game
Week 9
Thuan Phung PPJ 8
Tasks:
- Researching on how to implement a better looking promotional website for the team
total hours: 5 hours
Postive: The website was able to be created
Negative: Lack of communications between the team caused most of my research into the website was not used since a website was already created before I can implement my idea of the promotional website.
Upcoming: Polishing up the game and documentation
Week 10
Postmortem
Positive:
- A lot of us know beforehand on what tasks to do and choose specialization for the game to be completed
- A good leader, Alex Ho, make it or break it in a group like this. Alex step up a lot in this project such as delegating tasks and keeping people in check with their work. It had everything a lot easier and able to deliver deliverables on time.
- Overall mood of everyone on the project. The postive moral and eagerness to bring the game to life promotes a good environment for everyone to work in. No one was negative and the happy mood of the group.
Negative:
- The communication was a bit lacking in the beginning, but that is to be expected. Although, communication started to fall off as the time goes on.
- For developers, the version control was pretty bad and it should be sorted out in the very beginning to speed up production.
- Level designs should be key in mid production of the game, but since we are new as a group, level design was pushed to near the end and it can create an overrall better game if address sooner.
Overrall the team did well, really well, but somethings should be address in the beginning such as communication and potential version control fixes. Although, most of these complications can be fixed with just better communicaton. Like talking on your current progress and what expect to be done by what time.